Posts

Second Week MVP

 1) As a level designer I will create a playable level with proper pathing options so that we can see the scope of our game. 2) COS:     Create a border for our level so we can put in the walls and objects     Place the walls and floors to see if my ideas for training actually make sense     Pretty much just have a playable sandbox 3) Story Points: 6

First Week MVP

 1) Structure: As a level designer I will design intricate levels for our game that will allow the player to explore the spaceship and fight their way through hordes of enemies.  2) CoS:     Create layout for ship levels (storage and terrarium)     Design levels so that the player can train enemies to kill them     Theme levels so they stay true to the spaceship and have their themed rooms     Making pathing options make sense with the world 3) Story Points: 5

Door Progress 2

Door Progress Ty Katz     Unreal Engine 4 has been treating me pretty well with this project. After creating my door, I switched around my whole idea. I am no longer making a Japanese door or house because I just kind of lost interest in the idea for this project. I want to use it in the future, but I came up with a better idea for now. I am making a tower of quizes disguised as a farmers market, and everytime a player gets a question wrong, they are going to drop lower in the tower. The trick for my game is that the player is supposed to get answers wrong. Instead of having doors in my game, I am going to create eleavtors that the player takes down to lower floors.       The door I was going to create slid left and right, but the door I am going to create now is going to slide up and down. Since the platform will be an interactable object, the player will stand on it and go down to another floor.     I am still working on the shape of my tower, b...