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Showing posts from October, 2020

First Week MVP

 1) Structure: As a level designer I will design intricate levels for our game that will allow the player to explore the spaceship and fight their way through hordes of enemies.  2) CoS:     Create layout for ship levels (storage and terrarium)     Design levels so that the player can train enemies to kill them     Theme levels so they stay true to the spaceship and have their themed rooms     Making pathing options make sense with the world 3) Story Points: 5